Each of these will add an additional drawcall to your object. But wait a second, that means you will end up with a material that uses many textures (and maybe also some colours) and that will not give you best performance in FS. With Sketchup it is very easy to create your geometry and it also comes with a library full of materials, for example bricks or roof textures, that you can just drop onto your object. I am working on a ModelConverterX feature to assist you in these texture conversions. Also be aware that the textures as exported by Sketchup not always have sizes that are a power of two (you know 256×256 or 512×1024 or …) so you might have to resize the texture as well before you can use it in FS. So you will have to convert these manually to the DDS or extended BMP format as used by FS. Using the ModelConverterX it is indeed easy to convert the geometry of your object, but how about the textures? Most of the texture you applied in Sketchup will be exported a JPG files and that is not a format that FS can read. This MDL object can then be put into a library and positioned like any other MDL object. ![]() Once you have the COLLADA file you can use my ModelConverterX tool to convert the COLLADA file to a MDL object for FS. But in Sketchup 7.1 you can export directly to the COLLADA DAE format (in earlier versions this was not possible in the free version, only in the Pro version). You can not export directly from Sketchup to the MDL format that is used in FSX for objects. Later I plan to write a tutorial about this as well, but I need to do some more research on a few topics. In this blog post I want to discuss some issues that you need to be aware of when modelling using Sketchup, as there are still some open edges. But if you want to model some scenery objects (without animations), then using Sketchup is certainly an option for you. I should directly note that if you plan to make an aircraft than Sketchup will not be of much use to you, since you will still need GMax to do all the animations and other advanced features that an aircraft needs. The good news for those of you who think that the learning curve of GMax is a bit too steep, is that you can use Sketchup as well if you want to model some scenery objects for FSX. One of the topics that is discussed often lately on the FSDeveloper forums is using Sketchup to model for FSX.
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